Spectral Prism

Interactive real-time WebGPU spectral dispersion simulation. Light refracts through a physical 3D glass prism into Cauchy wavelength bands with dynamic multi-pass bloom and atmospheric dust.

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Properties (13)

ParameterWE KeyTypeDefaultDescription
Theme PresetthemepresetcombodarkDark (black wall with bloom & dust) or Light (white wall with shadows & caustics)
Beam Widthbeamwidthslider0.025Physical width of the incoming collimated light beam
Camera FOVcamerafovslider48Field of view angle in degrees
Beam Opacitybeamopacityslider1Visibility and intensity of the incoming light sheet
Edge Falloffedgefalloffslider16Sharpness and soft boundary falloff of the beam
Rainbow Decay Raterainbowdecayslider3.8Distance scale at which outgoing rainbow light attenuates
Decay Curvaturedecaycurvatureslider3.7Curvature exponent of the rainbow distance fade
Refractive Index (n)glassiorslider1.645Optical density of the 3D extruded prism body
Reflection Gainreflectionstrengthslider2.14Specular and internal reflection intensity on glass faces
Environment Exposureenvexposureslider2.3Exposure multiplier for ambient studio reflections
Bloom Strengthbloomstrengthslider0.7Intensity of the multi-pass high dynamic range beam bloom
Bloom Thresholdbloomthresholdslider0.1Luminance cutoff before light generates bloom glow
Blur Radiusbloomradiusslider0.25Spread radius of the Gaussian blur passes