Particles Ocean

A deep-water surface driven by an inverse FFT simulation. A Phillips spectrum evolves in frequency space, Stockham butterfly passes compute displacement & normals, and 260,000 particles ride oceanic swells through an HDR bloom pipeline.

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Properties (20)

ParameterWE KeyTypeDefaultDescription
Simulation Speedtimescaleslider0.6Speed multiplier of the wave evolution and particle motion
Wave Amplitudeamplitudeslider1.3Overall height and energy of the ocean waves
Wave Choppinesschoppinessslider1.51Horizontal displacement sharpness at wave crests
Wind Velocitywindspeedslider12.9Wind velocity powering the Phillips wave spectrum
Wind Directionwindangleslider4.83Angle of prevailing wind direction in radians
Foam Sensitivityfoamthresholdslider0Jacobian folding threshold for generating white water foam
Deep Ocean Coloroceancolorcolor#050505Base deep body color of the water surface
Crest Highlight Colorneoncolorcolor#ffffffSpecular and neon crest highlight tint
Foam Colorfoamcolorcolor#ffffffColor of breaking wave peaks and surface foam
Particle Sizepointsizeslider0.75Screen-space size of individual water particles
Fade Near Distancefadenearslider60Distance where particles start fading into the horizon
Fade Far Distancefadefarslider250Distance where particles fully fade out
Fade Falloff Powerfadepowerslider3.2Curvature of the atmospheric distance fade
Bloom Intensitybloomstrengthslider0.08Glow strength of the 5-pass HDR bloom downsampler
Bloom Thresholdbloomthresholdslider0.3Luminosity threshold before crests begin to bloom
Bloom Radiusbloomradiusslider0.46Diffusion spread radius across the bloom pyramid
Camera Heightcameraheightslider30Elevation of the observer camera above the ocean plane
Camera Distancecameradistanceslider90Distance of the observer camera along the view axis
Camera Pitch Anglecamerapitchslider-10Vertical look angle in degrees
Field of Viewcamerafovslider90Vertical FOV angle of the perspective camera in degrees